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Today’s game master tip is all about combat and giving some ideas on how to make it feel more visceral to the players. Normally I would go into a lot more detail on Wil’s comments, but actually I have largely done so already with two posts on the Guild already:

Training Day: The Art and Some Science, of Combat, which largely talked about how to build and establish a strong theme to a combat. As well as potential purposes of that combat, such as purely for narrative reasons, to challenge the PCs and other mechanical functions.

Training Day: Combative Roleplaying, which is largely along the lines of the game master tip from Wil Wheaton. Roleplaying in combat, how to describe injuries and how to use narration instead of purely mechanical descriptions to help your players understand what is going on.

Hopefully those two links will prove useful in giving additional ideas and context!