I almost couldn’t believe it when I saw the news that finally, after all these years, the stars are finally right to create an expansion to my favourite ever board game: Betrayal at the House on the Hill. This has me utterly overjoyed for a number of reasons, but mostly because I’ve had so many great and just plain hilarious memories from this game in the past. For those of you who have never played it before, Betrayal at the House on the Hill is a procedural generated board game involving assembling a house from different room tiles (at random). As you go around exploring, you encounter various items, events, secret things and eventually omens.
I have wrote about my eternal love for Geek and Sundries Tabletop series on youtube before, which has already introduced me to the fantastic Dread in the past. When a preview indicated Wil would be playing a board game, which combined a lot of light roleplaying elements and had cooperative gameplay, I was immediately invested. That the game is about royal guards, who have been turned into adorable mice and yet still attempt to save their kind, was the twist I needed to be really interested. So I was very excited to finally see the first episode of the series come out and I was not disappointed.
Recently on facebook a friend of mine linked me to this interesting kickstarter for a game called “Cultists of Cthulhu”. If you’ve been reading this blog for any length of time, you will immediately know that the words “Cultist”, “Cthulhu” and “Game” always manage to get my interest one way or another. After reading through the kickstarter and seeing what they were trying to do, I decided I wanted to make a post here about this game because it sounds awfully promising.
Pros and Cons of using a “Hidden Traitor” mechanic
Recently I have been asked about my Trail of Cthulhu game, where I have introduced some mechanics to increase the tension, horror and atmosphere by implying to the players one of them might be a traitor. Generally speaking, roleplaying games are nearly always inherently cooperative with the players all having their characters work together for a common goal. The idea of adding a traitor into the mix can actually be quite anathema to the way these games are designed. After all, players more worried about their fellows than your NPCs or antagonists can grind the game to a halt.
So when should you decide to add this to the mix and most importantly: When you shouldn’t.
It’s been quite a while since I have had a chance to play another Cthulhu themed board game outside of Arkham Horror or Mansions of Madness (which I found quite fun as a keeper to say the least). I then discovered this game called Cthulhu Wars, which looks pretty fascinating and would be most useful for my own games (due to the wide range of figures). Unfortunately I don’t think I have ever seen it in a store before, but I’m going to have to keep my eyes out for it! Be curious to know what anyone thinks if they have played it before.