So it has been a little while since I have been able to get back into the swing of things and start redoing my Titansgrave summaries. Sorry to those of you who look forward to these, but I shall be caught up soon for this weeks episode with some luck! In any event with the resolution of the flying fortress, the staff now in the players hands and a bunch of gold for all the parties they could want, it was time to forge ahead with the plot once more in this episode:
This episode begins with the players getting their direction to go firmly established, with Reed Manor being in a place called the “Moonperch”. Naturally before any large journey, there is an opportunity to go and buy some new weapons, equipment and … underpants? Additionally this was also the appropriate time to give the party a level up and increase their power in general. One of the things I liked during this process was how Lemley (Laura Bailey) wanted to have an improvement to her core weapon Dr. Lobotomy, but there didn’t seem to be inherent rules behind it. So what Wil did here was clever: Don’t worry about the details there, but just say that “Narratively, that is the case” and then when you have time – like between game sessions – you can go back to think of something. Generally speaking players will nearly always be happy with “Yes, I can’t think of what it does now but I will come up with something” than “No”.