Icarus Protocol: Arias Must Die
Recently I finished off my first Shadowrun game, Icarus Protocol, which actually came to a conclusion a lot quicker than I initially thought it would. For one, I was going to take two sessions to have this finale and secondly, I didn’t expect the Runners to so readily agree with the plan to back-stab Arias. On the other hand, I’ve noticed players in Shadowrun tend towards the “highly morally ambivalent” scale of things as opposed to anything else. So it really shouldn’t have been that much of a surprise that they agreed. Either way, it meant I could rapidly rocket through material and come to a conclusion. It was especially good from my point of view because it was still a conclusion and ultimately, one which was extremely satisfying and still worked very well.