One of my great regrets from last year, was how I bungled the running of my two Shadowrun games quite considerably. For one thing, I didn’t really have a good grasp of the system when I started running it, because Shadowrun is a majorly dense system in terms of both mechanics and style. The most notable way that I made serious missteps with both games, was that I never really captured a balance between Pink Mohawk (blowing things up) and Black Trenchcoat (More careful infiltration) styles. Both games I asked players to build characters that didn’t necessarily do well in one or the other, with some situations having much more difficulty than intended because of it.
After a lot of thought, I’ve gone back to my original idea for Shadowrun: Mostly Flesh and Steel. This campaign, set in the now annexed city state of Shanghai in what was formerly China, sets to examine how widespread augmentation stratifies society. Shadowrun is a fantastic system and setting for exploring transhumanism as a concept, not the least is because a large subset of people were turned into non-human fantasy races (orcs, elves and dwarves in particular). With the rich having access to biological and technological augmentations, which would give them a massive advantage, what might that look like to society in general? Especially one in a country torn apart by warring corporate backed factions and with an extremely high population?
What happens to the people left behind in this system? How do they respond and what do the corporations do about them when they start to get agitated en masse?