Firstly, this is the 200th post on the Roleplayer’s Guild! To celebrate, I’m going to talk about the fantastic recently released horror game SOMA. Made by the talented folks who made the equally excellent Amnesia: The Dark Descent, SOMA improves on that game in a variety of ways – especially in the department of storytelling. In fact, one of the most refreshing things about SOMA is that it moves away from the recent “Youtube” orientated view of horror games. Most notably, it’s not simply a non-stop series of cheap jump scares every few seconds. Instead it returns to fundamentals of excellent atmosphere, an oppressive strange situation and terrific storytelling.
Naturally in order to talk about this game properly, I have to spoil a lot of what makes SOMA an incredibly compelling game and experience. Absolutely do not read this if you intend to play and experience this fantastic game for yourself. For anyone else though, there is a lot you can learn from SOMA in terms of atmosphere, the way monsters are used and yes, even how Lovecraftian the game is in so many ways.