As I have been moving through my two Shadowrun games, Icarus Protocol and Mostly Flesh and Steel, one of the problems that has come up was my inexperience with the system. In many ways the core design of these two games was that I planned to have the two plots intertwine and also the two groups of players at the same time. Unfortunately the amount of work this would require, combined with one of the games being very disrupted due to regularly losing players out of the game consistently has derailed those plans. Hence my decision to change one of my Shadowrun games to Trail of Cthulhu in future.
While both Icarus Protocol and Mostly Flesh and Steel are coming to a “natural” end in a few months, I’ve decided to take the lessons learned and apply them to a new setting: A massive multi-corporate owned space station hovering above Earth. Eden’s Ark is an opportunity to do something very different with the system and change up the setting immensely. As well as providing some interesting opportunities for space combat – amongst other things – I wanted something that I could really put a new or interesting twist to. Most notably in raising some interesting questions such as “How did the corporations get magic functioning on the station?” and of course “What is the true purpose of Eden’s Ark?”.