Today’s episode opened with something I suspected might happen: A player costume change! The general level of initial excitement combined with new clothes can only mean that some real time passed between Chapter 5 and Chapter 6. You might think this a strange thing to open the post on, but cliffhangers really work the absolute best when your players have a bit of time to sit and stew on them between sessions. Typically my games run either weekly or biweekly, with NBA being the odd duck out as it’s a monthly run game. What this generally means is whenever I have a cliff hanger there is at least one week for my players to think about it – which always translates very well at the table upon their return.
Speaking of their return, let’s get back to what is actually going on in the game! Naturally after stopping the machinery in the place with all the cyborgs, the facility starts to lose “power” (magic?) and might start falling from the sky. This is certainly one way of providing some impetus to the general story! Of course the players can’t just worry about that, because they have a MacGuffin – aka Staff – to grab for their patron. The scary looking skeleton currently holding onto the staff indicates that just walking up and taking it might not be exactly easy. Interestingly the locket that Lemley has seems to be heavily linked to this staff, which gets heavier and begins to react to its presence the closer she gets.