Hangman: Operation Awakened Dragon Part 2
Every now and again as a director, you just don’t have an effective day at the office and unfortunately this particular session was one of those times. Although I did manage to get the story to the point where I wanted it, this prologue didn’t run as effectively as I wanted – mostly because Night’s Black Agents as a system does not demand slow investigation like Trail of Cthulhu. As a result of trying to slow up the pace, introduce new characters within this operation and extend out the “investigative” parts of the game, I think I fumbled much of the set up/story. In reality, the events in Moscow should have concluded with the Dragon being thrown off the car and the agent’s escaping the city. That is where I should have moved onto the next operation “Bloodied Skies”, but because I wanted to have every character introduced before this point I chose instead to extend out this operation beyond its narrative capacity.
This Operation started extremely strongly and I feel hit the right notes, but that’s because I worked with the pace Night’s Black Agents goes for. Night’s Black Agents is a game of figuring out where the bad guys have their listening post with some investigation skills, then going and kicking down the door to get further answers. Dragging the players around to different places, instead of being more liberal with information to keep the pacing high definitely didn’t work well. So bear this in mind while going through this play report!