An unfortunate part of roleplaying games is that they’re inherently reliant upon a single person for them to work: The DM/GM/Keeper/Storyteller (etc). I say this is unfortunate, because while the reactivity and ability to think on the fly of a human GM is their best part, it’s something that can lead to the game falling apart. Most frequently there are multiple reasons for this, with the most common by far being the GM simply burns out and can’t get the motivation to run anymore. Another common reason is the dreaded “Real-Life”, which sometimes rears its ugly head to derail the GM and their plans.
Recently this happened to me. This is the major reason why I haven’t updated the guild with my usual stories of player based shenanigans. When I finally did cull my games for the moment, until I was in a better place and more capable of running them I felt pretty bad. I’ve played with a lot of these people for a long time and it very much felt like letting everyone down. On the other hand, I have had a lot of disruption and changes in life recently, including moving an entire city so change was difficult to adjust to. In the end, I had to make a decision about what to do for myself and my players.